1.6.0 Update - Save System


It was a feature many people requested, something I had to do at some point anyway (even tho I didn't think I'd do it for the demo), with the added bonus that it also makes debugging easier, so here we are!


New Addition: Save System and Title Menu

Added "New Game" - "Load Game" - "Quit Game" to the title menu.
The game is now automatically saved every time you enter a non fight room, and after winning a fight.
You can now access the title menu from the in game menu.

Even tho it took me almost 2 weeks, with a lot of tweaks and bug fixes, this is still a WOP.
Please let me know if you notice issues!

A side addition that came necessary is that now the game works with seeds.
You can't manually input a seed -yet- (unless you manually modify the save file), but to make sure the game behaves the same after loading, I had to make it this way.
As it is set right now, everything in the game should behave according to a seed except 

for the flow of fights (cards you draw and random enemies attacks).

For now I'm not going to encrypt the save file, which you can find at this path:
C:\Users\%userprofile%\AppData\LocalLow\Seizo Games\Novus Orbis\Savefile\data.json

Speaking of which, since the save file path was going to include the "company" making the game, and since I knew I didn't want to publish under my actual name anyway, I finally decided a (temporary or not) company name: Seizo Games. I'm going to make a logo soon :)


As for more additions/changes:

Cards:

  • Increased Radiant Shield cost in and out of combo.
  • Cards with variable stats will now show "x" instead of "0" when seen outside of your hand in combat.

Misc:

  • Blessing are now removed from their pool when seen (you won't see the same blessing twice in the same run).
  • Added an indicator when you have no cards in hand on "end turn" button.

Files

Novus Orbis 1.6.0.0.zip 78 MB
Sep 13, 2023

Get Novus Orbis

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