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Devlog
2.1.0 Update - Intents and Balance
December 10, 2023
by
Genryuu111
This update took me way more than I expected. After probing around, I figured out that being stubborn about purposely excluding enemies intents from my game was going to do harm rather than make my ga...
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2.0.3 Update - New Character Visuals
November 19, 2023
by
Genryuu111
Here we go! I was thinking about making a female version of the Player Character, but after some feedback I realized the one I had wasn't very well received on average. Part of it was that it was the...
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2.0.2 Update - Various Small Visual Changes
November 11, 2023
by
Genryuu111
I've skipped one update here on Itch, so I'll recap the last and this one: Not much juice to this update. I had a few days off development (probably the longest since I've started) because of a short...
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2.0.0 Update - New Art
October 26, 2023
by
Genryuu111
It was not planned but I like that I reached what's now the "2.0" version of this demo with this exact update. It took me about a week of thinking, trying, getting some feedback, modifying. And I wasn...
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1.9.0 Update - Tutorial
October 12, 2023
by
Genryuu111
And here we go, finally! I managed to make a tutorial. I hope it works well and it's clear for new players. Please give it a try even if you know the game already :) In this update I also improved the...
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1.8.0 Update - better UI
October 03, 2023
by
Genryuu111
For this update I focused on a few things that I knew I had to do for a long time, but UI is not exactly "fun" to program, and so it took me this long. UI Changes: Cards will now move to the right whe...
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1.7.0 Update
September 26, 2023
by
Genryuu111
I'm always late at updating here on itch, I apologize. With the amount of special bosses in the demo, I though it would be nice to have an actual conclusion to it. So I decided to introduce one last,...
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1.6.0 Update - Save System
September 13, 2023
by
Genryuu111
It was a feature many people requested, something I had to do at some point anyway (even tho I didn't think I'd do it for the demo), with the added bonus that it also makes debugging easier, so here w...
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1.5.0 Update - New events
September 01, 2023
by
Genryuu111
A new set of event rooms. They all ask you to give (destroy) a card, and you will get something in return depending on the card given. There are many outcomes, try out a lot! For now I made three, wit...
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Long time no see
August 17, 2023
by
Genryuu111
I'm sorry, I've been lazy with updating on itch.io The demo is getting better and better, less buggy, more balanced. In general I'm very happy with it! This is the latest update, for the past month I'...
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1.3.0 Update - Countdown System
July 08, 2023
by
Genryuu111
This time I come with something that is not simple new content. While I feel the Combo System is the strong point of Novus Orbis, I also felt it was still too "similar" to Slay the Spire, and that I n...
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1.2.2 Update
July 04, 2023
by
Genryuu111
Hello everyone! With the 1.2.0 update (up to 1.2.2 with a few small additions) I included: 4 blessings 5 cards made a lot of balance tweaks and changes biggest thing, I added a secret room that can ap...
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Small Update
June 17, 2023
by
Genryuu111
I've fixed a few old and new bugs, added some small visual improvements and the Japanese translation for the tutorial. Aside from bug fixes, I'll now go back to make new content! The game really needs...
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Gamepad Controls and New Meny
June 15, 2023
by
Genryuu111
Been working for a week on this. I've finally implemented gamepad controls. I'm pretty happy with the results! At the same time it may have introduced some new bug, feel free to let me know if somethi...
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Stability Update
June 03, 2023
by
Genryuu111
Not much new content for this update, but I fixed a lot of bugs, and reworked how the statuses are handled. Now the game should load a lot faster! Other minor visual and gameplay changes, you can find...
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Steam Page Online!
May 28, 2023
by
Genryuu111
Hello to the few people reading this. I finally managed to publish my Steam page! I had decided I wouldn't do any active marketing effort until I had a page, to avoid wasting potential wishlists. The...
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Quality of Life Update
May 24, 2023
by
Genryuu111
Hello everyone! I've been working nonstop on the game in all the free time I have. This time I focused on some things that were ling due: -The game now goes back to the beginning when losing, you can...
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Landscapes Update (and more)
May 15, 2023
by
Genryuu111
Hello everyone, here's a new update! This time I focused on mainly two things: new blessings and new backgrounds. With the new blessings I have reached a nice variety. Bosses now drop specific "boss"...
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Big Update
May 03, 2023
by
Genryuu111
1
Hello everyone, I'm back from a short pause, due to me getting married :D I've been working on an update that is more filled with contents than my usual. The full list of new content and changes is in...
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Better UI and bug fixes
April 05, 2023
by
Genryuu111
I'm not having enough time these days to properly test, so lately the builds have been having bugs here and there. Here I fixed some major ones. Also, I'm slowly improving the UI! I also removed the "...
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Small Update
April 02, 2023
by
Genryuu111
A small update to fix a bug in the initial screen. I also added a "painting" effect in the whole game, let me know if you like it or if I'm overdoing it! Lastly, I updated with new screenshots that sh...
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Time Flow Update
April 01, 2023
by
Genryuu111
Here we go with some visual improvements! First of all, I had to cut access to the last build because it had a major bug with a few cards. That's been fixed :) As for the main purpose for this update:...
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Goals with the demo and plans for the actual game
March 31, 2023
by
Genryuu111
I think it is important now to talk about the state and goals of the demo, and what's my final goal with the game. The demo as it is right now is mostly done. I wanted it to showcase the game's core m...
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A few changes and improvements
March 27, 2023
by
Genryuu111
1
I will focus on a few visual tweaks for the next days. In this patch: -changes: -others: -changed the visuals for the attack line, it's now a curved arrow like in StS -changed mouse pointer, with a no...
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Future Plans
March 22, 2023
by
Genryuu111
A general idea about my future plans with this project. My plan has been roughly the same since I decided to start this journey. Make a playable demo with most of the game's features displayed When I...
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A few fixes
March 21, 2023
by
Genryuu111
1
I made a small update to address a few things : Update to the enemies death creams, with a few changes and volume tweaks (thanks St. GOGO as always) I noticed that the game was getting too easy after...
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How the game was born.
March 16, 2023
by
Genryuu111
Hello everyone, first time posting a devlog! With this first post, I'd like to tell you about the reasons this game was born. In the past years, my main focus in videogames shifted from JRPGs and some...
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