A few fixes
Novus Orbis » Devlog
I made a small update to address a few things :
- Update to the enemies death creams, with a few changes and volume tweaks (thanks St. GOGO as always)
- I noticed that the game was getting too easy after the last cards I introduced, so I decreased the starting SP from 4 to 3. I may revert this decision in the future.
I probably won't be able to do any major updates until the second half of April, because I have an incoming wedding ceremony (mine :P)
Files
Novus Orbis 1.1.13.zip 69 MB
Mar 20, 2023
Get Novus Orbis
Novus Orbis
A deckbuilder roguelite where you explore an unknown land in search of answers. Chain your cards to fight monsters.
Status | In development |
Author | Genryuu111 |
Genre | Card Game |
Tags | Deck Building, Difficult, Indie, Pixel Art, Roguelike, Roguelite, secrets, Singleplayer, Turn-based |
Languages | English, Japanese |
More posts
- 2.1.0 Update - Intents and BalanceDec 10, 2023
- 2.0.3 Update - New Character VisualsNov 19, 2023
- 2.0.2 Update - Various Small Visual ChangesNov 11, 2023
- 2.0.0 Update - New ArtOct 26, 2023
- 1.9.0 Update - TutorialOct 12, 2023
- 1.8.0 Update - better UIOct 03, 2023
- 1.7.0 UpdateSep 26, 2023
- 1.6.0 Update - Save SystemSep 13, 2023
- 1.5.0 Update - New eventsSep 01, 2023
- Long time no seeAug 17, 2023
Comments
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Fantastic, have a nice wedding so ^^
Thank you very much!
I've been developing for hours a day since last summer, and not being able to touch the game in days is starting to make me itchy lol
Starting to put the game around made me realize that I need to make a few things more appealing to showcase the game under a better light, because no matter how good the current content may be, if people don't even get to download the game..
So I'll be focusing the little time I have into improving a few visual things.
Can't wait to go back full development mode!
I really like the Itch page, colors, background gif images. Really cool description too. Maybe search for other fonts.
Also i tried the game and it is well done, a bit repetitive for now but it has lots of things inside and choices to do. Good work.
But first, concentrate to irl ;)
Thank you very much for the feedback!
Right now I'm making mostly visual improvements because I realized that there isn't much to showcase, every screenshot looks almost the same.
As for repetitiveness, yeah, I agree that there is not enough variety yet, but for the demo I wanted to focus on having a stable core, so I'm not adding different levels or many more enemies. I intend to add more blessings and cards tho.
The final game is going to have multiple classes, multiple paths, and multiple everything lol
I'm going to post a devlog on my final goals soon.
Fantastic, well so let's see where it goes this project. Seems really cool